Group Defensive Principles Part 2
Coaching Articles - Coaching Principles
Tuesday, 26 February 2008
Basic Elements of 2v1 Defense
The first thing that the Cover player needs to do is to get into position. If he already is goalside of the ball, then it is a simple matter to shift up and over to establish the correct position. However, if he is up field from the ball, then he must make an angled or looping run as he comes back to get into position. Why? He wants to keep his eye on the ball at all times, and he wants to be able to provide backup in the event that the Pressure player is beaten. As a result, he needs to estimate where along the path towards goal he would have to be to intersect the attacker if the attacker quickly got past the Pressure player, and then start heading for that spot. Then, as he sees that the Pressure player is managing to contain the attacker (so the risk of a break-through has gone down), he starts to angle around towards his ultimate Cover position.
Once in place, the Cover player becomes the "boss" of the defense - and it is his job to instruct the Pressure player on what to do next. Why? Because the Cover player can look around, while the Pressure player should have his eyes glued to the ball.
While positioning is important, the real work in training the Cover player involves training in communication skills. The Cover player provides the same type of support for the Pressure player that the 2nd attacker provides for the on-ball attacker. His job is to serve at the eyes/ears of the on-ball defender - and to provide clear communication about the best way to defend. Of course, his first obligation is to announce his arrival by shouting "Cover" when he is in place. Normally, his first instruction will be to start trying to steer the opponent towards one touchline ("Take him left" or "Take him right"). If possible, a right-footed attacker should be steered towards the right side of the defense (i.e., towards the attacker's left), in order to force the attacker to use his non-favored foot. Then, the Cover player starts to give instructions to the Pressure player on ball-winning ("Not Yet" or "Now"). or "Not Yet"). Normally, the Pressure player should wait for a signal from the Cover player before moving in to tackle the ball - so that he can be sure that the Cover player is ready to spring forward to provide instant Pressure if the tackle doesn't work.
Of course, the Cover player must be especially alert when the attacker is within scoring distance of the goal and will have a decent scoring chance if he manages to beat the Pressure player. This is especially true when the attacker is coming in centrally, so that the attacker has the full goal to shoot on. The Cover player knows that, once the attacker gets the ball within easy passing range of goal, it can be a simple matter to slip the ball between the legs of the defenders and into the net. As a result, if the attacker hasn't made a mistake which can be capitalized upon (such as putting the ball too far out in front) by the time that he has entered the PA, the Cover player will need to consider orchestrating a double-team rush on the attacker. When should this be done? Usually at the time when the attacker is approaching the penalty mark, and has just stepped on his shooting foot (so he only can get off a hurried shot/pass with his non-favored foot before the two defenders converge on him). The decisions involved are the same as in making the rush in individual defending. The only real difference is that the two defenders combine as they are going in, so that they can overwhelm and bottle up the attacker and/or put so much pressure upon him that his shot is easily saved by the keeper.
When the attacker is coming in from an acute angle to the side of the goal, then the defensive job is much easier (particularly until the attacker gets close enough to the goal to have a near post shot). The Pressure player will try to steer the attacker towards the endline, while the Cover player shuts off the funnel by positioning himself somewhere in front of the near goal post. This leaves the keeper free to take the middle of the goal (to be able to push high far post shots over the bar). In this situation, because the Pressure player generally can kick the ball out, the real interest of the Cover player is to keep the attacker from coming between him and the Pressure player - which will leave a big hole. Thus, he will want to close in a bit, and simply use patience to wait for a mistake.
When the attacker is coming in at an angle of 40-60 degrees, the defenders have a difficult choice to make. If they over-commit in trying to steer him to the endline, he may be able to spin over the top of them towards the central goal area and have an unobstructed shot on goal. On the other hand, if they over-protect the central area, they leave the wing area open for an attack. As a result, they usually will want to position themselves directly along the angle of his path. If they cannot close on the attacker before he clears the near post, then the Pressure player must drop down to cover the near post (so that the keeper can move more centrally) and the Cover player will need to slide in to block shots on the central or far post areas. This is a tricky time for the defenders, because failure to move together will create a momentary gap which can allow a shot (or hard near post pass) or allow the defender to slip through altogether.
In addition to training the players on how to set the proper angles in these situations, it is important to train them on recovery runs. When the Pressure player is beaten, the Cover player immediately steps up to provide Pressure. At the same moment, the Pressure player must INSTANTLY make a recovery run to get into a position to intercept the attacker if he beats the former Cover player. The most dangerous instance in 2v1 defending is during this transition time. If the former Cover player does not close quickly and carefully, both defenders will be beaten - unless the former Pressure player gets into an immediate backup position. Usually, the best option for the recovering defender is to make a sprint at top speed to an interception point on the line towards goal, while turning his head to see if further adjustments are in order. In general, the depth of the interception point should be set as deep as possible, while still permitting the defender to reach the attacker before he is likely to shoot. Once again, if the recovering defender sees that the new Pressuring defender has contained the attacker, he can flatten his run and come back to set up a Cover position. But, his first thought must be to get into a position where he could stop a shot (or intercept a cross, if a supporting attacker is in the picture).
As can be seen, even 2v1 defense is not particularly simple - and it can take a number of seasons for players to fully grasp how to handle the various options (and how to communicate well). However, smart players end up discovering the most of these principles on their own by being placed in these situations frequently. Hence, a smart coach will try to find time in practices for small group games or drills where the players can experiment with their own solutions - and learn from their mistakes.
2v2 Defense
The next step is to train players in 2v2 defensive coverage. The role of the Cover player in 2v2 is more complex, because he has two jobs - to provide Cover and to provide marking for his off-ball attacker. As was discussed in Group Attacking, the 2nd attacker (off-ball close support) will be trying to help maintain possession when outside of scoring range. Therefore, it usually is possible for the Cover player to devote most of his attention to the ball (instead of this attacker) until about the time when the ball is approaching scoring range. He accomplishes this by stationing himself goalside of the Pressure player, at an angle and distance which allows him to keep an eye on his mark, while still being able to move to provide quick pressure if the Pressure player is beaten.
As a general rule of thumb, when there is another attacker in the vicinity, the Cover player will first determine how close this attacker is to the ball and to the goal. In general, the wider the attacker is laterally and the closer this attacker is horizontally to the ball, the wider the Cover player may want to play away from the ball (so that he can intercept any long passes which may be sent in behind him or get to the supporting attacker more quickly if the ball gets through). In other words, the wide attacker is sufficiently worrisome that he is forced to pull away from his Cover job somewhat, so that he can get to the wide receiver quickly. On the other hand, as long as the supporting attacker remains well behind the dribbler and well away from the ball, the Cover player can devote his main attention to the ball.
As a general rule of thumb, a distance halfway between the two attackers is a good starting point if the attackers are square (i.e., on the same line horizontally) and outside of scoring range. If the second attacker is forward or if the ball is coming into scoring range, the defender must move closer to this potential receiver - even at the risk of abandoning his Cover duties.
In deciding whether to stay with his mark, or remain as in a Cover role, the defender must consider whether the dribbler or the mark is the more dangerous player. If the dribbler is in a clearly better position to score, the Cover player usually will want to stick with the covering role. If the receiver is clearly in the better position to score (i.e., the dribbler is at a sharp angle to goal, while the receiver is stationed or moving centrally), the Cover player must move ballside/goalside of this receiver and get into the likely passing lanes for the ball. When the situation is unclear, then he will need to make a choice based upon what he knows about his teammate's ability, the ability of the opponents, the ability of his keeper, and a host of other factors which may give him clues that one option is better than the other. When in doubt, the best decision normally is to mark any central receiver out of play, and leave the dribbler to the Pressure player and the keeper.
The defender is obligated to continue to mark an attacker who is moving forward until one of several things occurs:
• the attacker's position is not considered dangerous any more
• another defender has taken over marking responsibilities
• the dribbler has beaten the Pressure player and has become more dangerous
• the dribbler has become so dangerous that Cover is more important.
So, what must the Cover player do when the ball is passed to the receiver?
The most important part of his job is what is called "closing down" the attacker. The "close down" starts when a ball is passed to an attacker. When the ball is in flight, the defender uses this time to sprint towards the receiving attacker. If the defender is relatively close to the attacker, he should turn with the attacker (taking his eyes off the ball), try to beat the attacker to space he is going and turn back to find the ball. An extended forearm touching the attacker can help the defender know where the attacker is. The defender must not slow down his turn with the attacker, as he may obstruct the attacker. The beauty of this defensive reaction is that it takes the defender automatically into a supportive position.
If the defender is relatively far away from the attacker, it is critical that he use the time that the ball is in flight to gobble up as much ground as possible. All too often, the defender does not react soon enough, and gives the attacker too much space to receive and decide what the next play will be. Just before the receiver is to touch the ball, however, the defender must stop the sprint and go into a balanced state, being ready to react in any direction. The closer to the attacker, the more critical it is to get balanced. It is when the defender is in motion that the attacker can use the defender's momentum to beat him. The defender must first stop, then change directions. Often ,in a directional change, the player is again off balance and can be beat again. A balanced player can react quickly while remaining balanced for the next reaction. To get balanced requires the player to suspend movement, with feet a comfortable distance apart. The body may be turned slightly facing the ball and the direction the player wants the attacker to go.
Each time that the attacker makes a touch on the ball, the defender uses the time before the next touch to close down more space. If the touch stays close to the attacker, the defender should go into a sideways-on (or side-on) stance and take short steps or hops to get closer to the attacker. The defender should stay as balanced as possible with any leanings away from attacker back towards the defended goal. The defender must not allow the attacker to get past or behind him, and that is why the defender should be ready to react quickly going backwards as he shuffles forward towards the ball. The reason he needs to be side-on is to be in a better position to go back.
In general, defenders who are beaten by the attacker on the first or second touch are not on balance. Likewise, defenders that are not tight enough initially may not be working hard enough on the initial pass. Furthermore, defenders that stay well off the attacker after reception are not closing down properly. Thus, if a coach sees these errors, corrections are in order before bad habits become engrained.
While the former Cover player is busy worrying about the current dribbler, the former Pressure player must decide what to do next. In general, if his mark does not go forward immediately or makes a wide run away from the ball, he should drop back into the basic Cover position. Why? Because this player is now the Cover player! This switching of roles is often the hardest thing for young players to remember. As a result, it is necessary to practice 2v2 situations over and over until the switching off of roles, as well as the rules of Pressure and Cover, become so engrained that they are instinctive.
(From: http://www.ucs.mun.ca/~dgraham/manual/)
The first thing that the Cover player needs to do is to get into position. If he already is goalside of the ball, then it is a simple matter to shift up and over to establish the correct position. However, if he is up field from the ball, then he must make an angled or looping run as he comes back to get into position. Why? He wants to keep his eye on the ball at all times, and he wants to be able to provide backup in the event that the Pressure player is beaten. As a result, he needs to estimate where along the path towards goal he would have to be to intersect the attacker if the attacker quickly got past the Pressure player, and then start heading for that spot. Then, as he sees that the Pressure player is managing to contain the attacker (so the risk of a break-through has gone down), he starts to angle around towards his ultimate Cover position.
Once in place, the Cover player becomes the "boss" of the defense - and it is his job to instruct the Pressure player on what to do next. Why? Because the Cover player can look around, while the Pressure player should have his eyes glued to the ball.
While positioning is important, the real work in training the Cover player involves training in communication skills. The Cover player provides the same type of support for the Pressure player that the 2nd attacker provides for the on-ball attacker. His job is to serve at the eyes/ears of the on-ball defender - and to provide clear communication about the best way to defend. Of course, his first obligation is to announce his arrival by shouting "Cover" when he is in place. Normally, his first instruction will be to start trying to steer the opponent towards one touchline ("Take him left" or "Take him right"). If possible, a right-footed attacker should be steered towards the right side of the defense (i.e., towards the attacker's left), in order to force the attacker to use his non-favored foot. Then, the Cover player starts to give instructions to the Pressure player on ball-winning ("Not Yet" or "Now"). or "Not Yet"). Normally, the Pressure player should wait for a signal from the Cover player before moving in to tackle the ball - so that he can be sure that the Cover player is ready to spring forward to provide instant Pressure if the tackle doesn't work.
Of course, the Cover player must be especially alert when the attacker is within scoring distance of the goal and will have a decent scoring chance if he manages to beat the Pressure player. This is especially true when the attacker is coming in centrally, so that the attacker has the full goal to shoot on. The Cover player knows that, once the attacker gets the ball within easy passing range of goal, it can be a simple matter to slip the ball between the legs of the defenders and into the net. As a result, if the attacker hasn't made a mistake which can be capitalized upon (such as putting the ball too far out in front) by the time that he has entered the PA, the Cover player will need to consider orchestrating a double-team rush on the attacker. When should this be done? Usually at the time when the attacker is approaching the penalty mark, and has just stepped on his shooting foot (so he only can get off a hurried shot/pass with his non-favored foot before the two defenders converge on him). The decisions involved are the same as in making the rush in individual defending. The only real difference is that the two defenders combine as they are going in, so that they can overwhelm and bottle up the attacker and/or put so much pressure upon him that his shot is easily saved by the keeper.
When the attacker is coming in from an acute angle to the side of the goal, then the defensive job is much easier (particularly until the attacker gets close enough to the goal to have a near post shot). The Pressure player will try to steer the attacker towards the endline, while the Cover player shuts off the funnel by positioning himself somewhere in front of the near goal post. This leaves the keeper free to take the middle of the goal (to be able to push high far post shots over the bar). In this situation, because the Pressure player generally can kick the ball out, the real interest of the Cover player is to keep the attacker from coming between him and the Pressure player - which will leave a big hole. Thus, he will want to close in a bit, and simply use patience to wait for a mistake.
When the attacker is coming in at an angle of 40-60 degrees, the defenders have a difficult choice to make. If they over-commit in trying to steer him to the endline, he may be able to spin over the top of them towards the central goal area and have an unobstructed shot on goal. On the other hand, if they over-protect the central area, they leave the wing area open for an attack. As a result, they usually will want to position themselves directly along the angle of his path. If they cannot close on the attacker before he clears the near post, then the Pressure player must drop down to cover the near post (so that the keeper can move more centrally) and the Cover player will need to slide in to block shots on the central or far post areas. This is a tricky time for the defenders, because failure to move together will create a momentary gap which can allow a shot (or hard near post pass) or allow the defender to slip through altogether.
In addition to training the players on how to set the proper angles in these situations, it is important to train them on recovery runs. When the Pressure player is beaten, the Cover player immediately steps up to provide Pressure. At the same moment, the Pressure player must INSTANTLY make a recovery run to get into a position to intercept the attacker if he beats the former Cover player. The most dangerous instance in 2v1 defending is during this transition time. If the former Cover player does not close quickly and carefully, both defenders will be beaten - unless the former Pressure player gets into an immediate backup position. Usually, the best option for the recovering defender is to make a sprint at top speed to an interception point on the line towards goal, while turning his head to see if further adjustments are in order. In general, the depth of the interception point should be set as deep as possible, while still permitting the defender to reach the attacker before he is likely to shoot. Once again, if the recovering defender sees that the new Pressuring defender has contained the attacker, he can flatten his run and come back to set up a Cover position. But, his first thought must be to get into a position where he could stop a shot (or intercept a cross, if a supporting attacker is in the picture).
As can be seen, even 2v1 defense is not particularly simple - and it can take a number of seasons for players to fully grasp how to handle the various options (and how to communicate well). However, smart players end up discovering the most of these principles on their own by being placed in these situations frequently. Hence, a smart coach will try to find time in practices for small group games or drills where the players can experiment with their own solutions - and learn from their mistakes.
2v2 Defense
The next step is to train players in 2v2 defensive coverage. The role of the Cover player in 2v2 is more complex, because he has two jobs - to provide Cover and to provide marking for his off-ball attacker. As was discussed in Group Attacking, the 2nd attacker (off-ball close support) will be trying to help maintain possession when outside of scoring range. Therefore, it usually is possible for the Cover player to devote most of his attention to the ball (instead of this attacker) until about the time when the ball is approaching scoring range. He accomplishes this by stationing himself goalside of the Pressure player, at an angle and distance which allows him to keep an eye on his mark, while still being able to move to provide quick pressure if the Pressure player is beaten.
As a general rule of thumb, when there is another attacker in the vicinity, the Cover player will first determine how close this attacker is to the ball and to the goal. In general, the wider the attacker is laterally and the closer this attacker is horizontally to the ball, the wider the Cover player may want to play away from the ball (so that he can intercept any long passes which may be sent in behind him or get to the supporting attacker more quickly if the ball gets through). In other words, the wide attacker is sufficiently worrisome that he is forced to pull away from his Cover job somewhat, so that he can get to the wide receiver quickly. On the other hand, as long as the supporting attacker remains well behind the dribbler and well away from the ball, the Cover player can devote his main attention to the ball.
As a general rule of thumb, a distance halfway between the two attackers is a good starting point if the attackers are square (i.e., on the same line horizontally) and outside of scoring range. If the second attacker is forward or if the ball is coming into scoring range, the defender must move closer to this potential receiver - even at the risk of abandoning his Cover duties.
In deciding whether to stay with his mark, or remain as in a Cover role, the defender must consider whether the dribbler or the mark is the more dangerous player. If the dribbler is in a clearly better position to score, the Cover player usually will want to stick with the covering role. If the receiver is clearly in the better position to score (i.e., the dribbler is at a sharp angle to goal, while the receiver is stationed or moving centrally), the Cover player must move ballside/goalside of this receiver and get into the likely passing lanes for the ball. When the situation is unclear, then he will need to make a choice based upon what he knows about his teammate's ability, the ability of the opponents, the ability of his keeper, and a host of other factors which may give him clues that one option is better than the other. When in doubt, the best decision normally is to mark any central receiver out of play, and leave the dribbler to the Pressure player and the keeper.
The defender is obligated to continue to mark an attacker who is moving forward until one of several things occurs:
• the attacker's position is not considered dangerous any more
• another defender has taken over marking responsibilities
• the dribbler has beaten the Pressure player and has become more dangerous
• the dribbler has become so dangerous that Cover is more important.
So, what must the Cover player do when the ball is passed to the receiver?
The most important part of his job is what is called "closing down" the attacker. The "close down" starts when a ball is passed to an attacker. When the ball is in flight, the defender uses this time to sprint towards the receiving attacker. If the defender is relatively close to the attacker, he should turn with the attacker (taking his eyes off the ball), try to beat the attacker to space he is going and turn back to find the ball. An extended forearm touching the attacker can help the defender know where the attacker is. The defender must not slow down his turn with the attacker, as he may obstruct the attacker. The beauty of this defensive reaction is that it takes the defender automatically into a supportive position.
If the defender is relatively far away from the attacker, it is critical that he use the time that the ball is in flight to gobble up as much ground as possible. All too often, the defender does not react soon enough, and gives the attacker too much space to receive and decide what the next play will be. Just before the receiver is to touch the ball, however, the defender must stop the sprint and go into a balanced state, being ready to react in any direction. The closer to the attacker, the more critical it is to get balanced. It is when the defender is in motion that the attacker can use the defender's momentum to beat him. The defender must first stop, then change directions. Often ,in a directional change, the player is again off balance and can be beat again. A balanced player can react quickly while remaining balanced for the next reaction. To get balanced requires the player to suspend movement, with feet a comfortable distance apart. The body may be turned slightly facing the ball and the direction the player wants the attacker to go.
Each time that the attacker makes a touch on the ball, the defender uses the time before the next touch to close down more space. If the touch stays close to the attacker, the defender should go into a sideways-on (or side-on) stance and take short steps or hops to get closer to the attacker. The defender should stay as balanced as possible with any leanings away from attacker back towards the defended goal. The defender must not allow the attacker to get past or behind him, and that is why the defender should be ready to react quickly going backwards as he shuffles forward towards the ball. The reason he needs to be side-on is to be in a better position to go back.
In general, defenders who are beaten by the attacker on the first or second touch are not on balance. Likewise, defenders that are not tight enough initially may not be working hard enough on the initial pass. Furthermore, defenders that stay well off the attacker after reception are not closing down properly. Thus, if a coach sees these errors, corrections are in order before bad habits become engrained.
While the former Cover player is busy worrying about the current dribbler, the former Pressure player must decide what to do next. In general, if his mark does not go forward immediately or makes a wide run away from the ball, he should drop back into the basic Cover position. Why? Because this player is now the Cover player! This switching of roles is often the hardest thing for young players to remember. As a result, it is necessary to practice 2v2 situations over and over until the switching off of roles, as well as the rules of Pressure and Cover, become so engrained that they are instinctive.
(From: http://www.ucs.mun.ca/~dgraham/manual/)
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